feat: update
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				| @ -63,8 +63,8 @@ const game = async () => { | |||||||
|   stateMachine.add(STATE.MAIN_SCREEN, () => { |   stateMachine.add(STATE.MAIN_SCREEN, () => { | ||||||
|     const furina = new Sprite(tex.furinaCurious); |     const furina = new Sprite(tex.furinaCurious); | ||||||
|     furina.scale.set(0.6); |     furina.scale.set(0.6); | ||||||
|     furina.anchor.set(0.5); |     furina.anchor.set(0.5, 0.9); | ||||||
|     furina.position.set(screen.w * 0.5, screen.h * 0.4); |     furina.position.set(screen.w * 0.5, screen.h * 0.55); | ||||||
| 
 | 
 | ||||||
|     const btnStart = new Sprite(tex.uiBtnPlay); |     const btnStart = new Sprite(tex.uiBtnPlay); | ||||||
|     btnStart.scale.set(1.0); |     btnStart.scale.set(1.0); | ||||||
| @ -95,6 +95,8 @@ const game = async () => { | |||||||
|       }, |       }, | ||||||
|       loop(time) { |       loop(time) { | ||||||
|         btnStart.scale.set(1.0 + Math.sin(time) * 0.2); |         btnStart.scale.set(1.0 + Math.sin(time) * 0.2); | ||||||
|  |         furina.scale.y = 0.55 + Math.cos(time * 10) * 0.01; | ||||||
|  |         furina.rotation = -0.005 + Math.cos(time * 5) * 0.01; | ||||||
|       }, |       }, | ||||||
|       onEnd() { |       onEnd() { | ||||||
|         app.stage.removeChild(furina, btnStart, startText); |         app.stage.removeChild(furina, btnStart, startText); | ||||||
|  | |||||||
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