feat: update

This commit is contained in:
Khairul Hidayat 2024-01-06 13:01:33 +07:00
parent a13603046c
commit 9d0cdaf01d

View File

@ -63,8 +63,8 @@ const game = async () => {
stateMachine.add(STATE.MAIN_SCREEN, () => { stateMachine.add(STATE.MAIN_SCREEN, () => {
const furina = new Sprite(tex.furinaCurious); const furina = new Sprite(tex.furinaCurious);
furina.scale.set(0.6); furina.scale.set(0.6);
furina.anchor.set(0.5); furina.anchor.set(0.5, 0.9);
furina.position.set(screen.w * 0.5, screen.h * 0.4); furina.position.set(screen.w * 0.5, screen.h * 0.55);
const btnStart = new Sprite(tex.uiBtnPlay); const btnStart = new Sprite(tex.uiBtnPlay);
btnStart.scale.set(1.0); btnStart.scale.set(1.0);
@ -95,6 +95,8 @@ const game = async () => {
}, },
loop(time) { loop(time) {
btnStart.scale.set(1.0 + Math.sin(time) * 0.2); btnStart.scale.set(1.0 + Math.sin(time) * 0.2);
furina.scale.y = 0.55 + Math.cos(time * 10) * 0.01;
furina.rotation = -0.005 + Math.cos(time * 5) * 0.01;
}, },
onEnd() { onEnd() {
app.stage.removeChild(furina, btnStart, startText); app.stage.removeChild(furina, btnStart, startText);